It is time to put your chef hats on, because we now have a brand-new cooking system! This is what our 14th Development Blog brings,…
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Welcome to the 13th Development Blog! This Development Blog, while is considerably smaller than the rest of our Development Blogs so far, brings a number…
Comments closedHey everyone! It is time for yet another weekly Development Blog. While there is nothing extraordinary to show off today, there are a number of…
Comments closedYet another Development Blog! This week, the server sees a number of changes, fixes, as well as new additions, including Alcohol kegs, and fabricate-able glass…
Comments closedWe’re back yet again with another Development Blog, hitting our 10th Development Blog milestone this week since the server’s launch day! This week’s Development Blog…
Comments closedWe are back this week with a short changelog, albeit housing a number of changes and additions to the server, the most notable of which…
Comments closedThis week’s Development Blog brings many map fixes & changes, as well as some server-related changes, fixes, and additions, including new Visual Uplinks for Combine…
Comments closedThis week’s Development Blog introduces a large map update – a large, brand new abandoned trainyard area with many branches into other abandoned outposts and…
Comments closedThis week’s Development Blog is rather small but brings a couple of changes to the server, as well as some additions. NEW Some CWU HQ…
Comments closedThis week’s Development Blog brings a couple of changes, fixes, and map adjustments. NEW Anti-Bhop. NEW Vending Machine actions are now logged. CHANGE Non-human characters…
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