Although a bit delayed, the 4th Port Progress Log is here! This week some decent progress has been made on a number of different features, all shown below.
Full Port Log‘Search Request’ feature.
Local event command.
‘Protection Teams’ plugin.
The token model now changes based on amount dropped.
Stabilization Readout notification on Combine character load.
Context Menu logging.
‘Clockwork Anti-Cheat’ plugin.
‘Identification Cards’ plugin.
‘Civil Terminals’ plugin.
‘Visor Scroller’ plugin.
‘Combine Shield’ plugin.
Optimized the dispatch radio transmission.
Improved the Anti-Bunny-Hop system.
Visual Uplinks now stick to the edges of the screen.
Detailed descriptions no longer show if the target is tied.
Muted and hid toolgun effects.
Disabled ‘Cleanup Everything’ button.
Disabled the Interaction Outline for some entities.
Adjusted the Biosignal Loss Visual Uplink position.
OTA now have their own pain & death sounds.
Replaced a store with one from the old map.
Certain tools have been limited to different Squadron ranks.
Dispatch character default number generation.
Clientside characters are now networked properly.
Third-person no longer plays double footstep sounds.
The suggestion panel now works as intended.
Fixed the argument order for the ‘PlyFreeze’ command.
The Warehouse 2 elevator no longer breaks the lift doors.
ILP: 7S2ZduR ISP: 5p2BCx5