Welcome to the 31st Development Blog! While we may be slowing down in terms of in-game events, a few things are in the works, and development does not stop! This week we bring you a number of new features, changes, and fixes, like always.
Full Changelog:Curfew commands.
Information & Map windows to Civil Terminals.
Protection-Team activity is now logged in the Socio-Stabilization readout.
/StorageGiveAll & /StorageTakeAll commands.
/MassReward dispatch command.
Anti-static entity griefing safeguard.
More options to the property menus of certain entities.
Sub-charge dispatch voice commands.
Adjusted the weight of a few items.
Adjusted the move sounds of a few items.
Updated the glasses item model.
Adjusted the hunger value of bread.
Change the Bird & Overwatch faction colors.
A player’s needs are no longer affected if they are AFK.
Non-Disp VCs now get completely disabled if the player is in Lite Disp mode.
The color and sounds of the stunstick have been updated.
The /plySearch command is now available to Admins.
Container name & message commands are now available to Operators.
Emote moods no longer break if the player has no weapon.
RPT no longer unintentionally shows for every player.
Fillers no longer load the items they produce.
Storage containers now save properly.
Combine damage Socio-Stabilization readout notifications.
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