Welcome to the 28th Development Blog! Unfortunately, we were not able to push a Development Blog last week, since no gameplay or map changes took place, however, we’ve made up for the lack of a previous DevBlog with DevBlog 28, the second-largest Development Blog we’ve published since the servers’ launch.
We’ve switched maps to a custom version of the rp_city8_2 map! This was done for a multitude of reasons, some of them being for optimization purposes, Source limits, aesthetic reasons, among others. You can check out the map here, and make suggestions here. Below are a few screenshots of the map.
Full Changelog:Event tools. A few utilities to assist us in events, such as cinematic bars.
New business keys.
Dynamic props. Props that make sounds or play animations when interacted-with.
/switchcamera dispatch command.
RP props & RP props containers.
Hazmat Suit models can now use the EmoteMoods system.
Map button usage is now logged.
Character bodygroups & skins now appear in the character selection menu.
Cardboard box crafting recipe.
Duplicate ‘/dispatch’ dispatch broadcast text safeguard. Yet another measure to prevent embarrassing mistakes.
Changed map to rp_ln_city8_2.
Updated map train commands.
Restricted the CRU door buttons to CRU IDs and Combine.
Updated the fabricator business key list.
Updated the automatic apartment allocation.
Improved notification feedback of the static commands.
Updated scanner spawns.
Updated the custom category & rp glossary directory pages.
Updated the forum command link.
Optimized the /announceworkshift command.
All the AdminESPs are now sorted into different categories. As opposed to everything being under 1 option.
Civil Terminals now appear in the AdminESP.
Cameras no longer spam alerts.
Stunsticks now alert cameras.
Scanners now despawn when their pilot disconnects.
Players can no longer item-transfer using containers.
Animation wall glitch.
Players can no longer remove their ties by changing clothes.
Old business keys.
StormFox. Temporarily, until it is adapted to work with the map..
/charfollow scanner command.
Empty suitcases from the item spawn list.
Citizen Space Program. No more launching players to space by punching or pushing them while in an animation.
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