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Lancer Networks: Development Blog #10

We’re back yet again with another Development Blog, hitting our 10th Development Blog milestone this week since the server’s launch day! This week’s Development Blog brings more changes to the server, including some map changes, both underground and on the surface, as well as a brand new Civil Terminal! Pictures below.

We are currently hosting a survey to gather people’s feedback on certain topics regarding the server and the community as a whole.
If you have the time, take a moment to fill it out. It would help the server tremendously:
https://forms.gle/F5oU2SkjeXZgq7Y27

The slight sewer expansion, allowing people to walk on both sides now.
The new sleek Civil Terminals.
Currently capable of displaying the number of Civic Deed Points that a character has as well as notifying the authorities in case of an emergency, with more features on the way.

Full Changelog:

NEW
Off-Duty Civil Protection uniform.

NEW
Mirrored sewer walkaway.

NEW
Nexus armory area.

NEW
Hammers can now be used to unseal shipments.

NEW
Civil Terminals.

CHANGE
The dispensing of pistol ammunition has been restricted to CPs ranked i4 and above.

CHANGE
The dispensing of smg ammunition has been restricted to CPs ranked i2 and above.

CHANGE
Store doors no longer close automatically.

CHANGE
Two sewer tunnels have been connected with each-other.

CHANGE
Ration terminals now have a cooldown.
1 hour for Working-Class, 45 Minutes for Middle & 30 for Upper.
CHANGE
The Fast Download list has been updated.

FIX
Players can no longer wear infinite storage items.

FIX
Some incorrect decals around the map.

FIX
The well water being invinsible.

FIX
Visual Uplinks no longer stutter or randomly stop rendering.

ILP: DcDehbk
ISP: zHukftq

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