We’re back yet again with another Development Blog, hitting our 10th Development Blog milestone this week since the server’s launch day! This week’s Development Blog brings more changes to the server, including some map changes, both underground and on the surface, as well as a brand new Civil Terminal! Pictures below.
We are currently hosting a survey to gather people’s feedback on certain topics regarding the server and the community as a whole.
If you have the time, take a moment to fill it out. It would help the server tremendously:
Full Changelog:Off-Duty Civil Protection uniform.
Mirrored sewer walkaway.
Nexus armory area.
Hammers can now be used to unseal shipments.
The dispensing of pistol ammunition has been restricted to CPs ranked i4 and above.
The dispensing of smg ammunition has been restricted to CPs ranked i2 and above.
Store doors no longer close automatically.
Two sewer tunnels have been connected with each-other.
Ration terminals now have a cooldown. 1 hour for Working-Class, 45 Minutes for Middle & 30 for Upper.
The Fast Download list has been updated.
Players can no longer wear infinite storage items.
Some incorrect decals around the map.
The well water being invinsible.
Visual Uplinks no longer stutter or randomly stop rendering.
ILP: DcDehbk ISP: zHukftq