This week’s Development Blog brings many map fixes & changes, as well as some server-related changes, fixes, and additions, including new Visual Uplinks for Combine units, a picture of which you can see below:
Full Changelog:A second jail cell in the canal outpost.
Half-Life 2 Tools addon.
Combine sniper room in the train yard.
Combine lock actions are now logged.
“Disengage” & “Disengaged” Dispatch voice commands.
The combine canals tunnel slope has been replaced with stairs.
The combine canals tunnel door button is now an actual button.
OTA & Dispatch characters no longer get automatically permanently killed.
The item spawner category spawn chances have been adjusted.
The windows of Distribution Block 1 have been slightly adjusted.
Players can now be properly dewhitelisted from the Dispatch, Vortigaunt & Biotic factions.
The headstrap, respirator & broken bottle item weight has been adjusted.
An error model in the vortigaunt cave.
The ceiling above the combine canals tunnel door being see-through.
Some uneven displacement tiles in the train yard.
A container in the train yard clipping through the wall.
A wooden pole in the train yard floating.
The zombie & headcrab pain sounds.
A see-through wall has been fixed.
Requests from request devices are now logged properly.
Soundscapes containing dispatch announcements.
Unused ‘Store Flag’ plugin.
ILP: HSdXs3i ISP: n3EUZMx