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Lancer Networks: Development Blog #8

This week’s Development Blog brings many map fixes & changes, as well as some server-related changes, fixes, and additions, including new Visual Uplinks for Combine units, a picture of which you can see below:

Full Changelog:

NEW
A second jail cell in the canal outpost.

NEW
Half-Life 2 Tools addon.

NEW
Visual Uplinks.

NEW
Combine sniper room in the train yard.

NEW
Combine lock actions are now logged.

NEW
“Disengage” & “Disengaged” Dispatch voice commands.

CHANGE
The combine canals tunnel slope has been replaced with stairs.

CHANGE
The combine canals tunnel door button is now an actual button.

CHANGE
OTA & Dispatch characters no longer get automatically permanently killed.

CHANGE
The item spawner category spawn chances have been adjusted.

CHANGE
The windows of Distribution Block 1 have been slightly adjusted.

CHANGE
Players can now be properly dewhitelisted from the Dispatch, Vortigaunt & Biotic factions.

CHANGE
The headstrap, respirator & broken bottle item weight has been adjusted.

FIX
An error model in the vortigaunt cave.

FIX
The ceiling above the combine canals tunnel door being see-through.

FIX
Some uneven displacement tiles in the train yard.

FIX
A container in the train yard clipping through the wall.

FIX
A wooden pole in the train yard floating.

FIX
The zombie & headcrab pain sounds.

FIX
A see-through wall has been fixed.

FIX
Requests from request devices are now logged properly.

REMOVE
Soundscapes containing dispatch announcements.

REMOVE
Unused ‘Store Flag’ plugin.

ILP: HSdXs3i
ISP: n3EUZMx

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