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Lancer Networks: Development Blog #7

This week’s Development Blog introduces a large map update – a large, brand new abandoned trainyard area with many branches into other abandoned outposts and locations. Below are some screenshots of the new area.

Huge credits go to Dave Brown for creating the original Canals map.
If you find any visual or physical bugs/inconsistencies, please do let me know and I will get on fixing them as soon as possible.

More map updates (including sewer modification & expansion) are on the way!

Full Changelog:

NEW
Dispatch Voice Commands.

NEW
Requests from request devices are now logged.

NEW
Abandoned train yard area leading to other abandoned outposts.

CHANGE
Oxygen is no longer affected by water if the player is in observer mode.

CHANGE
Combine chatter no longer plays if the player is in observer mode.

CHANGE
The maximum acrobatics attribute has been lowered from 75 to 20.

CHANGE
The effect of the acrobatics attribute has been lowered by 50%.

CHANGE
The weight values of clothing items have been adjusted.

CHANGE
The dispensing of stunsticks from the Civil Protection equipment dispenser has been restricted to units ranked Integrity One and above.

CHANGE
The paint tool has been muted.

FIX
Voicemail for private messages not working.

FIX
Some pipe props no longer stick through the ground into the train station.

FIX
A lighting bug in Control Section 2.

REMOVE
Some leftover itemspawner item values.

REMOVE
Unused top floor of Residential Block 3.

ILP: YCdaAqZ
ISP: XSVPN2L

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