This week’s Development Blog brings you some more small changes and bug fixes, as well as a few additions – both map-wise, and server-wise.CP Equipment dispensers can now dispense health vials.
Dispatch characters can now understand foreign languages.
Conscripted Biotics can now get rations from the ration terminal.
The Nexus now has an incinerator.
Facewrap crafting recipe.
Clothes are now break-downable.
The CWU now have large crate containers to store city stock in.
The road near the Kato now has a couple more street signs like the rest of the roads around the map.
The newly expanded CWU area now has an actual layout.
The ‘Lithuanian’ language flag now appears in the Clockwork Flags directory.
The ration terminal & payroll machine use notifications are now more descriptive.
Requests now only show for combine characters & eavesdroppers.
Cameras now completely ignore scanners.
/ContRemove now works for corpses.
The Biotic Liquid Substance item use notification has been adjusted.
The vortigaunt flashlight ability has been restricted to freed vorts only.
All CWU characters can now use the /announceworkshift command.
The Kato back room has been slightly expanded.
The CWU H/Q window counter texture has been altered.
Dispatch city broadcast VCs now have proper fullstops at the end.
The combine terminal ambient sounds are now a bit louder.
Changed the metal item model.
Changed the plastic item model.
The CP Equipment dispenser now correctly updates the zip-tie count when dispensing zip-ties.
The ration terminal no longer takes away workforce coupons when it can’t dispense a ration.
The /itc command now works properly.
The [[ command now properly shows the “Out Of Character” typing display.
Emote Moods now work properly.
Payroll machines now save properly.
The OOC cooldown removal for donators now works properly.
The CP equipment dispenser now saves health vial count on restart.
The ‘Give’ option on health vials now works properly.
The CWU H/Q window no longer phases through the wall.
The /AnnounceWorkshift command once again plays the workshift announcement sound.
Zombies, headcrabs & birds no longer mistakingly show a “It is clearly injured” text on them.
/ToggleStaffTools now gives/takes the proper weapons when used.
A door in RDB 2 leading to the void.
The Kato back-door is now usable again.
Some missing item models have been fixed.
Some items that didn’t disappear when a custom use option for them was selected now do.
/charheal now works for medical items.
Players no longer have the ability to speak Lithuanian by default.
PMs now work once again and also have a new color scheme.
A small prop that was poking through the bridge above spawn has been moved.
The texture of a street sign has been corrected.
Move some leftover brushes from the road expansion.
The infamous missing window at the top floor of RB3 is no longer missing.
The new, custom combine display lines now appear properly.
The rain field above a shop stand.
The Kato signs.
Leftover “Warn” scoreboard option.
Height plugin. The plugin was causing players to sometimes get stuck when touching another player.
Old, unused handheld radio item.
Some unused crafting flags.
Trailing ::> on the camera-viewing screen on the combine terminals.
A functionless button in one of the rebel areas.
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